Game studies all over the place: video games and gamer identities

R$35,00
Em estoque
SKU
9788572168908
 

This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.

[:en]This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.[:es]This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.[:de]This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.[:fr]This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.[:it]This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.
Mais informações
Correios Width 16
Correios Height 1
Correios Depth 23
Ano 2017
ISBN 978-85-7216-890-8
Autor(a) Tamer Thabet
Edição 1
Editora EDUEL
Idioma Português
Ilustradora NULL
Tradutora NULL
Número de páginas 98
Escreva sua Própria Avaliação
Você está avaliando:Game studies all over the place: video games and gamer identities

EDUEL - Editora da Universidade Estadual de Londrina - Rodovia Celso Garcia Cid (PR 445), Km 380 - Campus Universitário - CEP: 86057-970 - Londrina - Paraná

FAUEL - Fundação de Apoio ao Desenvolvimento da UEL - CNPJ/MF: 03.061.086/0001-50 - Rua Espírito Santo, 1809 - Centro - CEP: 86010-510 - Londrina - Paraná